oreodigest.blogg.se

Planeshift amonkhet
Planeshift amonkhet















#Planeshift amonkhet trial

Each god oversees one of five trials, instructing the initiates who prepare to face that trial by helping them cultivate one of the five aspects of mortal perfection. The gods are custodians of the path to the afterlife, established by the God-Pharaoh to purify and perfect the people who follow that path and undergo its trials. Since the afterlife will be perfect, the people who enter it must also be perfect. While he is gone, the God-Pharaoh expects the people to devote their lives to proving they are worthy of this great reward. The inhabitants of Amonkhet, mortal and divine alike, believe that the God-Pharaoh left the five gods as stewards of the populace when he departed to prepare the afterlife. As such, the threat of the Curse of Wandering is a strong motivation for people to undergo the trials of devotion that the God-Pharaoh demands. And all they need to do to attain this eternal bliss is prove that they are worthy. What the God-Pharaoh offers to the people of Amonkhet is an alternative to an eternity of wandering: an afterlife of glorious delights. Death under the effect of the Curse of Wandering is a terrifying afterlife filled with endless suffering. But the people of Amonkhet do not fear the threat of attack as much as they dread the knowledge that all who live will one day die and fall under the same curse. Desiccated mummies created by the Curse of Wandering fill the desert wasteland that dominates the plane, constantly threatening what little life remains. This naturally occurring magic causes any being who dies on the plane to rise again after a short time, cursed with insatiable hunger and an irresistible drive to attack the living. Part of the natural magic of Amonkhet is a necromantic phenomenon called the Curse of Wandering. Yet they eagerly anticipate the time when they will be permitted to die in combat and leave this world behind. The people have everything they need – they are protected from the desert heat and wandering mummies by a magical barrier, and they spend their lives in focused training, honing their bodies and minds to perfection. Accursed, desiccated mummies roam the desert, while carefully embalmed mummies attend to the needs of the living in the glorious city. An eternal life awaits! A Plane of Dichotomyīeyond the lush river valley lies endless, scorching desert. The people of Naktamun are in a frenzy of preparation, anxious to complete the five trials and prove their worth before the final hour. The Second Sun, a magical orb that marks the time until the God-Pharaoh’s arrival, has nearly reached its final resting place between the distant horns of his monument. Soon, the God-Pharaoh will return to bring the people to a wondrous afterlife. Each god oversees one of the five trials and instructs the initiates who are preparing to face the trial, helping them to cultivate one of the five aspects of mortal perfection: solidarity, knowledge, strength, ambition, and zeal. The gods are custodians of the path to the afterlife, established by the God-Pharaoh to purify and perfect the people who follow it and undergo its trials. They know that this life – wonderful as it is – is just the beginning, the prelude to the perfection that awaits them in the afterlife, promised to them by the five gods and their God-Pharaoh. Happy, hopeful people offer sacrifices in grand temples dedicated to their benevolent gods, addressing their spiritual needs. A wide, life-giving river offers its abundant bounty, providing for every physical need. Awe-inspiring, animal-headed gods walk among the people, offering them care and protection from the horrors of the desert. Towering, gold-encrusted monuments break the unending monotony of a horizon formed of sun-blasted sand. Only the magic and the might of the gods hold them off. The whipping sands of the brutal desert assault the transparent barrier, hordes of cursed mummies press against it, and monsters as tall as monuments strike at it. Every day, the people of Naktamun are confronted by the truth of what their lives would be if the Hekma barrier were to fall.

planeshift amonkhet

A gift from the all-powerful but absent God-Pharaoh, the Hekma keeps the horrors of the desert at bay and allows life to flourish within the city. Naktamun is protected by a magical barrier known as the Hekma.

planeshift amonkhet

This could have been a world given over to horror if it weren’t for a single, gleaming city that stands amidst it all: Naktamun. A necromantic phenomenon called the Curse of Wandering causes any being that dies on Amonkhet to rise again as the mummified undead, burdened with insatiable hunger and an irresistible drive to attack the living.

planeshift amonkhet

Amonkhet is a world of endless desert, plagued by marauding mummies, ravenous sandwurms, malicious demons, and a host of unimaginable terrors.















Planeshift amonkhet